Game Design

Heart: TTRPG

Pen-and-Paper RPG designed around the idea of speeding up DnD's very slow combat and giving the player tangible control of their character while still obscuring the entire outcome of their actions.

In depth explanation of the mechanics and how I can about making them can be found Here.

A viewable copy of the rulebook can be found Here

ZIEF: Zombie Infestation Extermination Force

A near future, post-apocalyptic FPS about killing zombies inside city hotspots. I was the lead designer on the game with 12 other people.

You can find the game as well as read my thoughts throughout the process at the Itch.io page Here.


Glass Castle

A light hearted adventure game about a boy using magic to help save the universe. I took the spells from concept to final form, programming them, giving them VFX, as well as SFX. I also did programming on some of the puzzle mechanics, as well as a touch of level design.

The development blog of all the hats I wore on that project can be found Here.

The game has been shipped and is playable on our Itch.io page Here.

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